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Help With RUSH2 C/C++ Assignment

Part C (55 marks)
The RUSH2 protocol (Reliable UDP Substitute for HTTP version 2) is a HTTP-like stop-and-wait protocol that
uses UDP in conjunction with the RDT rules. You have recently been hired by the multinational tech giant
COMS3200 Inc, who have identified your deep knowledge in the field of secure transport-layer protocols. You
have been tasked to develop a network server capable of sending RUSH2 messages to a client. It is expected
that the RUSH2 protocol is able to handle packet corruption, loss and encryption. Your server program must
be written in Python, Java, C, or C++.
NOTE: The RUSH2 protocol is not a real networking protocol. It has been created purely for this assignment.
Program Invocation
Your program should be able to be invoked from a UNIX command line as follows. It is expected that any
Python programs can run with version 3.6, and any Java programs can run with version 8.
Python C/C++ Java
Python3
RUSH2Svr.py
make
./RUSH2Svr
make
java RUSH2Svr
IMPORTANT: As the assignment is auto marked, it is important that the filenames and command line syntax
exactly matches the specification. Specification adherence is critical for passing.
RUSH2 Packet Structure
A RUSH2 packet can be expressed as the following structure (|| is concatenation):
IP-header || UDP-header || RUSH2-header || ASCII-payload
The data segment of the packet is a string of ASCII plaintext. Single RUSH2 packets must be no longer than
1500 bytes, including the IP and UDP headers (i.e. the maximum length of the data section is 1464 bytes).
Packets that are smaller than 1500 bytes should be padded with 0 bits up to that size. The following table
describes the header structure of a RUSH2 packet:
Bit 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
0 Sequence Number
16 Acknowledgement Number
32 Checksum (all 0, if not used)
48 1 Flags Reserved (should be 0)
RUSH2 version code (1)
The following sections describe each header in this packet further.
Sequence and Acknowledgement Numbers
Sequence numbers are independently maintained by the client and server. The first packet sent by either
endpoint should have a sequence number of 1, and subsequent packets should have a sequence number of 1
higher than the previous packet (note that unlike TCP, RUSH2 sequence numbers are based on the number of
packets as opposed to the number of bytes). When the ACK flag is set, the acknowledgement number should
contain the sequence number of the packet that is being acknowledged. When a packet is retransmitted, it
should use the original sequence number of the packet being retransmitted. Any packet that isn’t a
retransmission (including NAKs) should increment the sequence number.
Flags
The Flags section of the header is broken down into the following:
Bit 0 1 2 3 4 5 6
0 ACK NAK GET DAT FIN CHK ENC
The purpose of these flags is described in the example below.
RUSH2 Example
The following situation describes a simple RUSH2 communication session. Square brackets denote the flags
that are set in each step (for example [FIN/ACK] denotes the FIN and ACK flags having the value 1 and the rest
having the value 0). Note that RUSH2, unlike TCP, is not connection-oriented. There is no handshake to
initialise the connection, but there is one to close the connection.
1. The client sends a request packet to the server [GET]
• The sequence number of this packet will always be 1
• The data section of this packet will contain the name of a resource (e.g. file.txt)
2. The server transmits the requested resource to the client over (possibly) multiple packets [DAT]
• The first packet should have a sequence number of 1
3. The client acknowledges having received each data packet [DAT/ACK]
• The acknowledgement number of this packet should be the sequence number of the packet being
acknowledged
4. After receiving the last acknowledgement, the server signals the end of the connection [FIN]
5. The client acknowledges the connection termination [FIN/ACK]
6. The server acknowledges the client’s acknowledgement and terminates the connection [FIN/ACK]
All RUSH2 Servers are capable of checksum and encryption. During the initial [GET], Clients can negotiate
requests for checksum, encryption or both. This is done using [CHK] for checksum and [ENC] for encryption
in the very first [GET] packet. The first [DAT] from the RUSH2 Server will indicate if negotiation was
successful by setting the appropriate [CHK], [ENC] flags. Once negotiated, these options are valid for all
packets until a [FIN/ACK] closes the connection.
RUSH2 checksum uses the standard Internet checksum on the payload only. As per the RFC, “the checksum
field is the 16-bit one's complement of the one's complement sum of all 16-bit words in the header”. Once
[CHK] is negotiated, all packets that have invalid checksums are considered corrupt.
The following are two examples of the checksum process.
ASCII payload
16 bit words
Checksum
abcde
0x6261 0x6463 0x65
0x38d6
at 12.30
0x7461 0x3120 0x2e32
0xfc18
RUSH2 uses symmetric-key cryptography based on Caesar cipher with a key of 3. The entire ASCII table is
rotated by the key value. This is used to encode the payload when using [ENC]. Note that the padding is not
encoded and remains as 0 bits. In order to carry out the encode/decode process, RUSH2 encodes the ASCII
string, one character at a time.
The following are two examples of the encryption outcomes.
ASCII payload
Encrypted content
ab c
de#)f
12.5%
4518(
The following takes place when [ENC] is negotiated for all packets until [FIN/ACK].
1. Client encodes the ASCII plaintext payload
2. Client computes and adds the checksum if [CHK] was negotiated
3. Client sends the packet
4. On receiving a packet, the checksum is checked if [CHK] was negotiated.
5. The packet is decoded to obtain the original payload
Note that [CHK] takes precedence over [ENC]. This results in any corrupt packet being discarded early with
enhances the RUSH2 performance.
Your Task
Basic Server Functionality (5 marks)
To receive marks in this section you need to have a program that is able to:
• Listen on an unused port for a client’s message
• Successfully close the connection
When invoked, your program should let the OS choose an unused localhost port and your program should
listen on that port. It should output that port as a raw base-10 integer to stdout. For example, if Python was
used and port 54321 was selected, your program invocation would look like this:
python3 RUSH2Svr.py
54321
Any lines in stdout after the port number can be used for debugging. For this section, your program does not
need to respond to the GET request. Upon hearing from a client, your program can immediately signal the end
of the connection (as described in the example). Once the FIN handshake has been completed, your program
should terminate.
You may always assume that only one client will connect to the server at a time. For this section and the next
you may also assume that no packets are corrupted or lost during transmission. You need not implement
[CHK] or [ENC] for this part.
File Transmission (10 marks)
To receive marks in this section you need to have a program that is able to:
• Perform all features outlined in the above section
• Successfully transmit a requested file over one or more packets
• Receive (but not handle) ACKs from the client during transmission
When your server receives a GET packet, it should locate the file being requested and return the file’s contents
over one or more DAT packets. When complete, the server should close the connection (as in the above
section). You may assume that the file being requested always exists (it is expected that this file is stored in
your program’s working directory). You need not implement [CHK] or [ENC] for this part.
Retransmission (15 marks)
To receive marks in this section you need to have a program that is able to:
• Perform all features outlined in the above sections
• Retransmit any packet on receiving a NAK for that packet
• Retransmit any packet that has not been acknowledged within 4 seconds of being sent
A client will send a DAT/NAK packet should it receive a corrupted packet or a packet with a sequence number
it wasn’t expecting (the NAK packet’s acknowledgement number will contain the sequence number it was
expecting). In this case your program should retransmit the packet with that sequence number.
If a DAT, FIN, or ACK packet gets lost during transmission your program should retransmit it after 4 seconds
without acknowledgement. If a NAK is received the timer should reset. How you choose to handle timeouts is
up to you, however it must work on a UNIX machine (moss). Achieving this through multithreading,
multiprocessing, or signals is fine provided if you only use standard libraries. You need not implement [CHK]
or [ENC] for this part.
Packet integrity (15 marks)
RUSH2 is capable of detecting packet corruption using checksums.
To receive marks in this section you need to have a program that is able to:
• Perform all features outlined in the above sections
• Implement the [CHK] mode negotiation and ignore packets with corrupt checksums if CHK mode is
in use
When a packet with incorrect checksum arrives, your program should ignore it and continue to run without
error. Any retransmission timer should also not stop or reset. You must also ensure that if CHK was negotiated
at the start, all packets must have a valid checksum. You need not implement [ENC] for this part.
Secure communication (10 marks)
RUSH2 is also capable of packet level encryption.
To receive marks in this section you need to have a program that is able to:
• Perform all features outlined in the above sections
• Implement the [ENC] mode negotiation and encode outgoing and decode incoming packets when ENC
mode is in use
You must also ensure that if ENC was negotiated at the start, all packets are to be encoded and decoded.
Tips for Success
• Revisit the lectures and labs on reliable data transfer and TCP, ensuring you are familiar with the
fundamentals
• Frequently test your code on moss
• Ensure your base functionality is working before attempting the more difficult tasks
• Start early - there will be limited help during the mid-semester break so any questions will need to be
asked in labs beforehand
Library Restrictions
• The only communication libraries you may use are standard socket libraries which open UDP sockets
• You can’t use any libraries that aren’t considered standard for your language (i.e. if you have to
download a library to use it should be considered as non-standard. You will need to implement CHK and
ENC using standard libs only, writing your own code. Scapy is not permitted)
• If you are unsure about whether you may use a certain library, please ask the course staff on Piazza
Submission
Submit all files necessary to run your program. At a minimum, you should submit a file named
RUSH2Svr.py, RUSH2Svr.c, RUSH2Svr.cpp or RUSH2Svr.java. If you submit a C/C++ or Java
program, you should also submit a makefile to compile your code into a binary named RUSH2Svr or a .class
file named RUSH2Svr.class.
IMPORTANT: If you do not adhere to this (e.g. submitting a C/C++/Java program without a Makefile, or a
.class file instead of a .java file), you will receive 0 for this part of the assignment.
Marking
Your code will be automatically marked on a UNIX machine, so it is essential that your program’s
behaviour is exactly as specified above. Your program should complete all tasks within a reasonable time
frame (for example a single packet should not take more than one second to construct and send) - there will
be timeouts on all tests and it is your responsibility to make sure your code is not overly inefficient. It is
expected that you will receive a small sample of tests and a basic RUSH2 client program before the submission
deadline.
There are no marks for coding style.
Academic Misconduct
Students are reminded of the University’s policy on student misconduct, including plagiarism. See the course
profile and the School web page http://www.itee.uq.edu.au/itee-student-misconduct-including-plagiarism.
Late Submission and Extensions
Please view the ECP for policies on late submissions and extensions as well as updates based on COVID-19
situation.
Version History
24/03/2020 Initial release 1.0
26/03/2020 Corrected Internet checksum example 1.1

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